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All sound-effects of the RENAISSANCE Surround
Library have been designed specifically to obtain the maximum motion along
all multi channel speakers.
In order to give the audience the more realistic impression, special psychoacoustic
techniques have been involved throughout every production step, from microphone
placement to the most sophisticated post-production tools.
For this reason a new form of sound nomenclature has been required to
identify the right track on the CDs.
Users will find a short description of the different terms involved. It
is also worth noticing that this is a part of a constant research promoted
by the RENAISSANCE Sound engineering team and that in the future some
new terms might be added.
Basically a track is identified as follows: TRACK
NAME - SURROUND TYPE - DESCRIPTION - CATEGORY
TRACK NAME
refers to the name of the SFX (e.g. South Eastern Asia village)
SURROUND TYPE is related to the kind
of Surround effect included in the track (see below)
DESCRIPTION indicates the additional
info for a specific sound like, for instance, the exact motion for that
specific Surround type (see below)
CATEGORY is the catalogue description
of that sound effect (e.g. Outdoors, Indoors, City track etc.)
Surround types belong to 3 main families:
· AMBIENCE:This includes "Natural
Ambience" and "Fx-Ambience"
and do not have Surround description since it's not necessary. The sound
"around" gives the listener the impression to be sitting in the middle
of it.
Natural Ambience have been obtained originally recording the sound on
location using special and proprietary miking techniques in order to achieve
the best 3D natural environment.
Fx-Ambience have been obtained during post production stage instead, either
by editing the original recordings or by creating an artificial space
(e.g. ghosts screaming in a deep Church hall).
· POSITIONED:This includes "Stationary"
and "Echoed". These sounds are identified
by the listener from a precise position in space. Stationary are fx that
do not move or float around a fixed point.
Typically the fixrd point is located somewhere at the back of the listener
due to the nature of the library.
Echoed tracks are generally bounced from one position to another like
an echo.
Typically the echo is front to rear or rear to front and its application
is mostly reserved special effects (e.g. Alien voices being echoed at
the rear of the starship...).
· MOVING SOUNDS:This family includes
"Panned", "Motion"
and "Multi" types. "Panned"
sounds follow an exact direction along the speakers. Their speed can be
different speed, but their movement is fixed. When a sound is labeled
as "Panned" the "Surround description" field shall contain a description
of the motion. The motion is described in terms of speakers direction:
Left (L), Right (R), Center (C) and Surround (S), in degrees (e.g. 360°,
270° etc.) or a combination of two of them (e.g. full 360° C-S).
For example: a panned sound labeled L-C-R to S, would start from the Left
speaker, reach the Right speaker passing through the Center speaker and
ending at the Surround speakers. In the description field you may sometimes
find additional keywords that will help you identifing of that motion.
For example if you find "L-R fugue to S fast", it would mean that the
effect starts at the Left speaker, instantly moves to the Right speaker
and then accelerates (fugue) fast towards the Surround Speakers.With a
little experience you'll be able to figure out the exact movement you
need just by reading these labels.
· MOTION sounds (as opposite to the
"Panned" ones) are not identifiable as precise movements, but move with
a personality instead. A motion sound contains a Surround description
like "Running around" (that means the sound seems to be running around
you), "Flying around", "Instant positions" (appears and disappears instantly
at different speakers), "Falling", etc. It will be very easy to imagine
the motion of these fx by reading their label.
SD-Motion stands for "Surround Direct Motion" and it's a special and
proprietary technique where the recorded natural sound has been forced
to a different speed or position, with respect to the original spacing
image (e.g. sea motion).
· MULTI FX are composed by more sounds
together that appear and disappear at different speakers at the same time
(e.g. wizard voices that laugh at you from everywhere...). All sound effect
movement can obviously be "reversed" to fit your production requirements.
The RENAISSANCE SFX Surround encoded library has been designed to be very
handy, and give each sound a personality in order to obtain the best result
during soundtrack post production work. We would like to remind you that
the RENAISSANCE SFX, even if mainly addressed to surround situations,
is fully stereo compatible and can be used like any normal stereo sound
effects library. See also how to use it
for details.
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